Co-founder of inplainsight art studio, uses digital glass decals on porcelain forms.
Rainey’s sculptures illustrate the ways in which digital media influence and abstract our perception of reality.
Jernegan mono-prints digitized photographic imagery onto geometric installations.
Holcombe uses 3D scanning to digitize and prototype organic forms that are to be slip-cast as well as digital decals.
Czibesz uses CNC milling machines to etch topographical and diagnostical imagery into porcelain.
Interested in textures and marks created through digital production, Harrow utilizes digital processes and technologies to create volume, tessellations and geometry.
Founder of The Matter Factory, Brayman combines traditional craft, industrial processes and contemporary art strategies to explore the intersection of craft and production.
Mather transfers photographic, video and computer generated imagery on ceramic through silk-screening methods.
Keep creates objects that explore naturally occuring mathematical patterns and structures in the world, printing his works on a self-designed ceramic 3D printer. The building process of this printer is documented on his website.
Mann challenges the divides between art, craft and design by integrating traditional and digital processes through 3D interactive computer simulations and rapid prototyping.