Topography Bowl | 2
The original Dymaxion map was first digitized in order to transfer its graphic information to software, and to modify and transform it into either a double bowl or a lidded bowl form, subsequently. The 2-D map was given dimensionality by thickening what will become the wall of the ceramic form.
Various experiments with texture and dimensional topography were made in order to transfer the information found on the map to the bowls so that it would be perceptible both in a visual and in a tactile aspect, to stress its nature as a thing, as a ceramic object. The final solution concerning the dimensional topography for the surface came from a Mercator projection map of the world that was simplified into graphic forms representing various levels of the land masses as well as underwater elements, that could then be remapped onto the Dymaxion based 3-D designs. The map is seen here folded, given a thickness to create the walls of the object and divided into two forms that can then be presented as two independent bowls or connected as a lidded form that can be opened. The map of the world is continuous over the exterior of the lidded form, as it is continuous over its closed interior as well, and also continuous over each independent bowl, from their exterior to their interior, with a slight gap for the thickness of the wall at the lip.